ACH Logs 1 to 30
  • 30 ACH: Coffee and Casualties: Eve ducks into the lounge for a quiet place to read, ends up really meeting Craven and Eli for the first time.
  • 30 ACH: Office Space: Reed drops by Zaharis' office to talk about liquor, old relationships, and what a teacher is. Gaelan makes a cameo.
  • 30 ACH: Don't Do it Again: Regas talks to Gaelan.
  • 30 ACH: Carrying the Torch: Ramiro visits Micah in sickbay, and the mission on Leonis is discussed.
  • 30 ACH: The 'C' Word: 'Doc' Quill and Snatch do their chores, chat. The Doc learns some new vocabulary.
  • 30 ACH: Regret: Shem meets with Astyoche to discuss her situation. An important question is asked, and an important conclusion is reached.
  • 30 ACH: The Weight of One: Eve returns to duty early, and with some personal words from Zaharis about success and failure.
  • 29 ACH: the-squeeze: Shem questions the pilot flying the Raptor in which Astyoche was found. A plot is exposed.
  • 29 ACH: I Tapped That: Adele and Rhea delve into each others' romantic pasts in the Taproom.
  • 29 ACH: Visiting the Troops: Roz visits sickbay and brings Micah something to read.
  • 29 ACH: Morals: Regas speaks to Reighner about his scathing letter.
  • 29 ACH: Crypt Part Two: Greje, Zaharis and Tech's go to the crypt for more clues.
  • 29 ACH: The Death Note: Conversation on the Pandora, Ramiro reads a death note and then hits the showers.
  • 28 ACH: The Cavalry: Pandora returns to rescue the downed soldiers off of Leonis. Dramatically.
  • 28 ACH: Bye Bye Leo: The downed team + their downed SAR get an Evac with flair.
  • 28 ACH: Lick It Stick It : Addie & Shem take it to the table for a little friendly care game. Oorah.
  • 28 ACH: Give and Take: Zaharis and Salin talk capital punishment, and an off-the-books appeal becomes a first step.
  • 27 ACH: Something's in the Swamp: A Cylon Raider wing is found buried beneath the Muskeg landing zone.
  • 27 ACH: Wait... what?!: Fotilas and Eli workout. Jocasta joins. Hilarity ensues.
  • 27 ACH: Six Hundred and Ten: Six Hundred and Ten reasons not to fear death.
  • 27 ACH: Search and Crash: SAR goes out, but they become part of the rescue party instead.
  • 27 ACH: Enemy Contact: Leonis crew visits the cylons for some tourism. Lex sacks the snowglobes.
  • 27 ACH: Warrior in a Cage: Sora visits Gars for an evaluation
  • 27 ACH: Good Coffee: Interdepartmental friction is resolved by a visit from the acting CAG to the S2's desk. OR IS IT?
  • 27 ACH: Facades: In the mess hall, Reed and Zaharis talk about Rhea, Muskeg, and general shadiness. Reed claims he's not so innocent. Zaharis will see.
  • 27 ACH: Something's in the Swamp: Old Cylon Raider is found on Muskeg.
  • 27 ACH: Indiscretions - Part 2: JAG follows up with Eve about her lapse in judgement.
  • 26 ACH: Watch Your Step - On the surface of Leonis, Pvt Lex and Cpl Ramiro have a quiet chat.
  • 26 ACH: Indiscretions: Eve fesses up to Zaharis about a serious lapse in judgment, and takes her punishment.
  • 26 ACH: Light to Dark: A light conversation with Micah takes a furious and dark turn for Novella.
  • 26 ACH: Hazzard's Recon: Hazzard and his spotter move out to a different area.
  • 26 ACH: Recon: Snipers go out to recon the airstrip.
  • 25 ACH: One of Those Days: Rhea finally pays Snatch a visit and they talk personal apocalypses, as the day lulls by in Sickbay.
  • 25 ACH: Making Peace: In berthings some vulgar humour goes awry with Eve, and Zaharis later asks Rhea about part of her past.
  • 25 ACH: Sniping, Honor, and Callsigns: Ramiro and Novella talk quietly in the bunker while everyone else sleeps.
  • 24 ACH: Rage of the Eel: Reed does some Target shooting, Eli helps and vents some.
  • 24 ACH: Messed up Mess: Eli bring Gars Mess. Mess gets said. But nobody gets messy.
  • 24 ACH: Leonis Bunker: Marines and pilots arrive to setup basecamp.
  • 24 ACH: Leonis Sniper Briefing: Ramiro briefs his sniper team, prior to their dangerous mission
  • 24 ACH: No Feast For Dogs and Birds: Greje blesses Dane in Apollo's name, prays for his safe return, but gives him burial rites— just in case.
  • 23 ACH: Eye For An Eye: Reighner brings his protest of Mercer's execution to Reed and Zaharis.
  • 23 ACH: Meetings: Regas has meetings with Greje and then Zah, Thad and Reed.
  • 22 ACH: People Repair Modules: Rhea seeks some professional advice from Eve.
  • 22 ACH: Cryptic Crypts: Ramiro, Greje and Zaharis go back to the crypt.
  • 22 ACH: Sunken Outpost: A marine fireteam finds an old Colonial outpost.
  • 22 ACH: Thoughts of Rooster Rue flees the voice of Apollo and finds Addie.
  • 22 ACH: Beside the Singing Fountain Greje channels the voice of Apollo for insight.
  • 21 ACH: One less bastard.:Desusa and Gars 'chat' at the brig. You do that math.
  • 21 ACH: Commission Admission: Reed visits Adele in her bunk after she declines a military commission, and the talk turns to eels, blankets and twelve year olds.
  • 21 ACH: Brain Sniffles?!: Novella goes in to Sickbay because she doesn't feel right.
  • 21 ACH: Sidearms and More Targets: Ramiro and Reeds second lesson. Ramiro shows why he's teaching, Reed takes many notes.
  • 20 ACH: Forming the Team: Ramiro starts to form his sniper team, another fight breaks out.
  • 20 ACH: Post-Execution Blues: Some soldiers discuss ethics in the Rooster's Nest.
  • 19 ACH: Snipe, Not Sniper: Rhea puts some more dents in the Range wall, despite Gars' noble efforts.
  • 19 ACH: The Bearer of Bad News: Nigel visits Snatch in the recovery ward and ends up unintentionally becoming the bearer of bad news.
  • 19 ACH: A Heavy Load: Rhea offers her opinion on a decision Adele is faced with.
  • 19 ACH: Under the Table: In the aftermath of an execution, some unfortunate fools from the Genesis find their way into the watering hole on the Carina. Inebriation ensues.
  • 19 ACH: Execution Marine Style: Corporal Bane Mercer (NPC) is sentenced and executed for treason.
  • 18 ACH: The Navy Wants YOU!: Rhea makes Quill a snipe-y offer he can't refuse. Thad makes dinner plans. Cameo by Micah.
  • 18 ACH: Confessions: Micah gets a few things off his chest, and is sprung from the brig. Again.
  • 17 ACH: Quid Pro Quo: Zaharis gives Reed a little advice on Rhea, and Reed gets curious enough to ask a few questions.
  • 17 ACH: Try the Priest: Dane and Greje prepare for their roles in the Rites of Apollo; Amalina comes to chapel to hear a service; Effie seeks comfort from the Laughter-Loving Goddess; even Rhea manages to find her way to the Chapel.
  • 17 ACH: Mandatory Meeting: Regas has a meeting on the Hangar Deck.
  • 17 ACH: Way to Go, Crow: Micah gets a visitor in the brig. He probably wishes he hadn't.
  • 17 ACH: Can't Stop Falling: Snatch totally loses it, yells at Rhea, ignores Alister/is ignored in return, lands up in Sickbay.
  • 17 ACH: The JAG and the Final Judge: Salin and Regas talk.
  • 16 ACH: In The Clear: D'Artanion is sprung from Sickbay. Reed and Zaharis talk about eels, guns, and who gets to inherit Reed's video games.
  • 16 ACH: Epiphanies by Eli(not a perfume): Eli has one heck of a day, and shares 'wisdom?'
  • 16 ACH: Panther Bar, Part Two: Marines and Pilots, Round Two.
  • 16 ACH: Panther Bar, Part One: Marines and Pilots, Round One.
  • 16 ACH: Dammit Jim, I'm a Marine, not a Shrink!: Rycard opens up a tad to Desusa. Wrong move.
  • 16 ACH: Man to Man: Zaharis and Reed share some brutal honesty about friends and foes, more than either one had bargained for.
  • 15 ACH: Clues: A recon of a crater on Muskeg turns up a clue to something more.
  • 14 ACH: After-Shots: Micah gets his Muskeg inoculations. Rhea medicates. Reighner gets a hug.
  • 14 ACH: Downtime in the Nest: Pilots and Marines on the Obs Deck. No blood is shed.
  • 14 ACH: Green and mean!: Desusa gets Gars to commit
  • 14 ACH: Sidearms and Targets: Reed meets Ramiro for firearms training, Micah gets in some practice.
  • 14 ACH: GARS GONE WILD!!!: Gars gets "brigged".
  • 13 ACH: Brass Shots: The Majors go shooting and drinking, and prove themselves hardcore at neither.
  • 13 ACH: Reaching Out: Zaharis tells Reighner something quite personal, and both open up a bit about what's happened.
  • 13 ACH: I'm Godzilla You're Japan: Regas goes to talk with the Brigged MAA
  • 13 ACH: Card Sharks: Addie visits the wounded marines for some Triad.
  • 12-13 ACH: Breakthrough: Adele makes a tasty breakthrough for the fleet.
  • 12 ACH: The Law versus the Lawyer: Miscommunication and misinterpretation
  • 12 ACH: GROOONK!!!: Cav and Reed watch the offloading of a malcontented Muskegvite.
  • 12 ACH: Punchline: Jocasta doles out some jabs, Rhea watches Nigel take out his aggressions while giving a treadmill a run for its money.
  • 12 ACH: Flying The Flag: Major Reed Carter pays his respects to the newest of the wounded marines.
  • 12 ACH: Not a Headcase: Nigel manages to visit Eve instead of the Taproom, and more headshrinking ensues.
  • 11 ACH: Colonel Agro: The Colonel goes on the warpath over prisoners.
  • 11 ACH: Marine brass and NCOs don't mix. Captains Vrs. Staff Sergeant.
  • 11 ACH: This Is Gonna Hurt: Marines vs Toasters for Tyllium Rights.
  • 11 ACH: Muskeg The Landing: Marines land on Muskeg, secure an LZ and wish for decontamination.
  • 10 ACH: Domestic Matters: As things in the Fleet calm down, Rhea deals with some family business.
  • 10 ACH: Rites and Wrongs: Greje gets called to the Ward Room.
  • 10 ACH: The Revolving Door (of Crap): Zaharis' door is always open. Greje gets her second disciplinary action, and Rue brings a new concern. Also, Reed gets stuck.
  • 9 ACH: Space Complex-Marines: Marines vs. Toasters
  • 9 ACH: The New Lieutenant: Zaharis hands Craven a commission.
  • 9 ACH: Guilt-Stuffed Crabs: Reed gives Zaharis a botanical facility tour, and hits on a small personal breakthrough.
  • 9 ACH: Situation Room Briefing: Officers, battle toys, promotions and testicles.
  • 8 ACH: Positive: Jocasta has brain cooties. Maybe.
  • 8 ACH: Wrong Turn: The Genesis engineers take the newly-FTL-capable Sula out for a test drive and end up in a bad neighborhood.
  • 8 ACH: Crash and Burn: Romance, Guns and a pilot in the brig.
  • 8 ACH: And god created Manny: Manny. Nothing more to say.
  • 8 ACH: Manny gets in trouble: The Final Hour: Reed and Manny in the Ward Room
  • 8 ACH: Of Tags and Security: After being told to see Regas, Reed goes to the Genesis. Farkas gets his orders.
  • 8 ACH: Blood Work: The blood drive on the PAS brings the crew out of the woodwork.
  • 7 ACH: Hiding: Micah finds Mopsus hiding in her bunk. Offers her a ride. NOW with SUBTITLES!
  • 7 ACH: Rusty Empathy: Reighner, Reed and Adele discuss medical matters, and Adele attempts to dust off her doctor's empathy hat.
  • 6 ACH: Do No Harm: Zaharis updates the Medical staff on the state of things.
  • 5 ACH: Nugget Zen: We are a bunch of angry little nuggets, aren't we?
  • 5 ACH: Fire Bad: Jocasta gets called on the carpet by the CAG. Fire bad, mkay?
  • 4 ACH: Thanks In a Bottle: Desusa knows how real men say thanks.
  • 4 ACH: Smoking Hot: Master Sargent Farkas investigates a smoke alarm in the Ares Berthings.
  • 4 ACH: We Didn't Start the Fire: ..it was always burning since the world's been turning..
  • 4 ACH: Still With You: Rhea and Zaharis talk about the war after the officers' meeting.
  • 3 ACH: Captain's Brief: Command Staff briefs the Department Heads on short=term plans.
  • 3 ACH: Preparations: Regas and Fotilas work on the next move.
  • 3 ACH: Listening Skills: Even the listener needs listening to.
  • 3 ACH: If You See Them: Regas visits the Triage unit and asks a favor.
  • 3 ACH: The Stone-Cold Pros: Kist and Fotilas discuss impending combat operations. While everyone else mourns, they are in their element. (FINISHED)
  • 3 ACH: Dusty Trails: Reed explains to Fotilas about Operation Dust Off.
  • 3 ACH: Salvage: Reed finds someone unexpected in the PAS medical bay.
  • 3 ACH: Where Were You When You Heard...: Reed, Reighner, and Zaharis hear the news of the colonies and the start of the war.
  • 3 ACH: Fleet Address: Fotilas addresses the fleet and informs them of what has happened.
  • 3 ACH: War: Genesis jumps back to the Colonies to find out what the heck is going on out there. What they find is war.
  • 2 ACH: Breaktime: The night before all Cylon hell breaks loose, there's a little levity in the Genesis' Rec Room.
  • 1 ACH: Feeling the Itch: Greje, Micah discuss, relieve Condition-Two tension, pray to Apollo.
  • 1 ACH: Major CAG: Regas surprises Rue.
  • 1 ACH: Oh BUOY: Pandora goes out and finds new friends.
  • 1 ACH: First Contact: The Genesis Air Wing does its first dance with the Cylons. Two pilots come away with kills.
  • 1 ACH: Religion and Fries: Greje and Ramiro discuss religion; Crow and Roz share some Fries.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License