Aerelon was primarily an agricultural world. It was considered to be the "food basket" of the Twelve Colonies. Despite this, Aerelon was ranked as one of the poorest members of the Colonies. Aerelon cities were small and unassuming, usually no higher than two stories. Aerelons never built what they didn't need, keeping their communities close and compact. This also showed in their daily lives as most Aerelons were born, grew old and died in the same hundred square miles of dirt, never leaving the towns of their birth. They woke each day in the same beds, worked each day in the same fields and ended each night in the same pubs, drinking the same ale. Most Aerelons have an easy time acclimating to the Military life. That, and the fact that a fair chunk of the marines and deck crew
grew up with dirty, farm-worn hands. The military was always the easiest way off the farmstead. Aerelons aren’t afraid of work and they also play a mean game of Triad. — From the BSG RPG Corebook
Aerilon Accent
In "Flesh and Bone", Baltar notes that Sharon Valerii speaks with a trace of an Aerilon accent. In the episode "Dirty Hands", Baltar displays his native Aerilon accent. It sounds somewhat raspy, and resembles the English regional accents from Yorkshire and Lancashire. Baltar being from Aerilon explains how he could pick up a faint trace of it in Valerii. However, in her case, the accent appears to be entirely fictional - Canadian actress Grace Park speaks Standard American English without a 'foreign' accent.
In "The Son Also Rises", Romo Lampkin speaks with an accent somewhat similar to Baltar's native Aerilon accent. The actor, Mark Sheppard, is Irish.
(Note: The accent of the corresponding 'Aeries' people in the Original Series sounds Irish, as heard in "The Long Patrol") From Languages of the Twelve Colonies
PCs from Aerelon
Aquaria's two most abundant resources were fish and algae. They also developed highly efficient growing techniques that worked pretty much everywhere. Nearly every botanical ship in the fleet is either owned or run by Aquarians. They are quiet, thinker types. Some call them shifty, but more often than not, they just don't have much to say, keeping to themselves. They are extremely self-sufficient, asking few questions, though are proficient story-tellers, which is why so many entertainers came from Aquaria. Their minds are always wandering. Lots of tortured artists among them, too. They might not mind being alone, though they don't get along in their own heads, either. — From the BSG RPG Corebook
PCs from Aquaria
Canceron
Cancereon is mostly a barren, hellish pit as it is closest to the system's sun. The majority of its surface isn't fit for anything. The Colonial Fleet used this region for flight exercises - mostly bombing and strafings. Canceron was home to two groups, one at each pole. The Southers were dour folk who mostly lived in climate-controlled subterranean mazes. They were good at selling things. Had to be. When your world only had one export and half of it was automatically sent to other worlds, you got mighty good at making money off the rest.
The Northers were troublemakers. At any given time, over two thousand federal prisoners toiled in the mines digging tylium. Canceron wasn't the systems' only prison, but inmates always had the option to transfer to Canceron, earning "freedom points" towards early release. Canceron is where the black market began, the penal colonies having housed all of the really motivated inmates, the criminals with vision. — From the BSG RPG Corebook
PCs from Canceron
Caprica is a large blue-green planet and was the the center of Colonial civilization. According to Gaius Baltar, Caprica was the seat of politics, culture, art, science, and learning. It was also one of the wealthier colonies (Dirty Hands).
The colony had rolling hills, pleasant lakes, and deep forests. The cities were heavily populated, but it never seemed that way. Glittering silver towers spiked through bustling open-air plazas and markets. Parks, rivers, and waterfalls were everywhere. So comfortable were Caprica’s cities that people rarely paid attention to the steady lines of vehicles streaking overhead. — From the BSG RPG Corebook
PCs from Caprica
- Ensign Hektor Adrastos - Viper Pilot, Battlestar Genesis
- Colonel Salin Altair - Commanding Officer, Battlestar Genesis
- Colonel Reed Jameson Carter - Commanding Officer, Hera
- Ensign Chione Dike - CIC Communications, Battlestar Genesis
- Major Pietr Gaelan IV — Colonial Marine Corps Commanding Officer, Battlestar Genesis
- Leroy Thomas Hazzard - Marine Corp, Assaultstar Pandora
- Ensign Kalypso Leto - Raptor Pilot, Battlestar Genesis
- Ensign Baylee "Cav" Novella - Viper Pilot, Battlestar Genesis
- Dr. Adele Pike - Contractor, Research
- Lt (JG) Orlando "Rabbit" Reeves - Raptor Pilot, Battlestar Genesis — KIA
- Staff Sergeant Jason David Scipio - Colonial Marine
- Lt Evelyn St. Germain, M.D. - Psychiatrist
Gemenon natives are called Gemenese. They are known for their literal interpretations of the Sacred Scrolls. Most of the population of Gemenon was apparently very strongly opposed to the federal laws legalizing abortion. Traditional Gemenese law declares children to be the property of their parents. Gemenon was home to the Kobol Colleges. One of the last ever professional Pyramid games was held on Gemenon just prior to the Cylon attack on the Colonies. Gemenon was one of the poorer colonies.
Gemenon became a place for religious pilgrimages. Visitors bundled up and braved the cold, windswept mountains of this rocky expanse to see the original temples and monasteries built by the first colonists. Several natural wonders were exalted as well, including the Faces of the Lords, a series of wind carvings said to resemble the gods. Religious types believed that trips to these sites would awaken and refresh the spirit.
Gemenon was one of the poorest colonies, by choice as well as circumstance. They had very little to offer outside of faith and they gave that for free. What little money came in was from nominal lumbering and metal mining. — From the BSG RPG Corebook
PCs from Gemenon
In the service, rooks are taught "The Lesson of Leonis", which is two fold. Leonis teaches that over-enthusiastic pride can destroy and it's also a testament to the power of the Colonial arsenal and what happens when war goes too far. At one point they controlled the Colonies' stock of uranium, it banked on this commodity to give them great standing, which at the time it did. They were instrumental in founding the Colonial Military and advanced it weaponry. Unfortunately, the uranium ran out and so did Leonis' pull with the colonies. During one particularly bloody civil war, Caprica, Picon and Scorpia blew Leonis back into the Stone Ages. They became a bitter and resentful people, scraping by working a number of ship-building contracts at gloomy, hollow stations, which some claimed the Military contracted with Leonis out of guilt. — From the BSG RPG Corebook
PCs from Leonis
Leonis Areas
Muse Lodge is located in Caste Park. The home of Commander Regas.
About Libran
Libris was known mostly as the colony that warred the least. Rattled or disgusted by the flight from Kobol, its people chose a seemingly out of the way moon and interacted little with their brothers and sisters. They shunned most of the colony wars, gaining a reputation for having cool heads. At one point, the colonies tried to formalize this, asking the Librans to mediate looming conflicts. They refused. "Leave it to Caprica," they said.
Libris had many natural resources, but not much of any of them. Its people had many skills, but didn't specialize in anything. Some of them fought, some farmed, some mined. Over the first several centuries in the system, the planet generated its slow, steady income from many small enterprises. It wasn't until the other colonies realized that Libris was the safest place for their money that the world gained a real name for itself.
The Libran banking system grew quickly. Folks appreciated that their savings wouldn't go up in a puff of ordinance every time a war broke out. Before long, the Librans were one of the wealthiest colonies in the system. All they had to do was take people's money, protect it and skim off their share.
Several hundred years ago, Libris decided to invest its cubit stockpiles in the one thing they had in abundance: land. They built resorts, casinos and cruise ships, attracting people from every colony and making Libris one of the hottest destinations around.
Librans are an intense bunch. Their financial background demands serious, focused attention, but their entertainment venues let them unwind in style. The Libran rarely does anything halfway. When he's on, nothing can shake him and when he's not, he's almost certainly at a party. — From the BSG RPG Corebook
PCs from Libran
Picon
While Caprica was the center of politics, Picon was the Colonial military hub. When they needed ships, they called on Picon to make them. True, they'd usually hire the Leonids to actually build them, but Picon ran the show. Their military muscle dated back to the civil wars and the bitter rivalry with Leonis and Scorpia. As Picon thrived, its alliance with Caprica and Scorpia made it the centerpiece of the colonial military. Picon has always emphasized strong leadership and military professionalism. They are excellent Fleet officers, pilots and marines. That's where they're most comfortable. Having sailed the wide oceans covering most of Picon's surface since the colony's inception, they are no-nonsense, traditional naval sorts. Piconese steadiness and traditions cannot be matched. — From the BSG RPG Corebook
PCs from Picon
Sagittaron endured centuries of exploitation at the hands of the other Colonies, leading to the colony becoming one of the poorest planets. Colonized by a splinter faction of Gemenese Fundimentalists, they felt their brothers and sisters didn't embrace their faith enough. Eventually, Tom Zarek led an organized series of terrorist acts against the established government there, many years before the fall of the Colonies (Bastille Day). The Sagittarons are traditionalists who practice a different form of religion from the other Colonies. They believe in herbal medicine and have a general distrust of the military (The Woman King). They are pacifists by nature and believe that sloth is the ultimate sin and that work is faith. They refuse medicine but aren't suicidal as they believe the Lords of Kobol save those who deserve salvation.
PCs from Sagittaron
Scorpia was home to a Colonial Fleet shipyard. It used to be a small, cool world of dense woodlands and exotic plant life. Its population was always low, even for a moon its size, but what they lacked in numbers they made up in cunning. The Scorpians were shrewd strategists, brokering deals with the right colonies at the right times. Somehow they always came out ahead even when they double-crossed their allies. Scorpians are often considered cold and calculating, and more than a few are.
Still, their innate charisma and sense of humorous irony makes them entertaining and popular. Before the fall of the colonies, the Scorpians’ wry wit catapulted many of them into the public eye as celebrity comedians. Their scathing novels and public speakers attracted attention system-wide. Those that stayed out the limelight were—and still are—no less influential.
PCs from Scorpia
Tauron was reputed to be somewhat of a troublesome colony within the federal system of the Colonies, often disobeying directives decided by the colonies and "pushing their luck with the admiralty every chance they got." Tauron was one of the wealthier colonies (Dirty Hands). At the end of the first Cylon War, Tauron was under attack from Cylon basestars and ground forces, causing many civilian causalities. Taurons made good use of their resource, developing much of the machinery used throughout the colonies.
They amassed huge fortunes and heavily influenced the course of scientific development. Over the centuries, though, the Taurons pulled away from the peoples of the other worlds. Their reverence for technology was unnerving and some wondered privately whether the Tauron inventors were more devoted to their creations than the gods. Maybe there was some truth to that. They did create the silica strands used in Cylon brains. Tauron is a frigid, harsh world and its people reflect this. They’re born of brawny stock and tend to be tall and muscular, thick in body and mind. They’re often called stubborn and sometimes insubordinate. They can argue just to argue and rarely give up, even when they’re wrong. — From the BSG RPG Corebook
PCs from Tauron
A mid-sized jungle world, Virgon had a few concentrated cities, a subtle reputation, and a lot of big ideas. Its people were best known for their most frivolous pursuit: fashion. Many of the colonies’ celebrated actors, models, and public speakers were Virgons. Every world looked to Virgon for each season’s trends. Even in Caprica City, the frakking heart of everything, Virgons set the style. Behind the glitz and the glamour, Virgons controlled or influenced far more than anyone suspected.
The Virgons were religious, but not fiercely. Many oracles came from Virgon, but so did many business moguls, city builders, artists, and soldiers. They claimed it was just healthy, sensible ambition. Have faith in yourself and your deeds, and the gods will provide for you. Whatever the reason, Virgons were everywhere. Mostly out of the spotlight. Their art graced small galleries on Caprica, their contracts crossed moderately influential desks on Picon and Scorpia, and their money filled respectably sized coffers on Libris.
Virgons held some of the most underrated positions in the colonial military, often as gunners due to their keen vision and reflexes. Outside fashion, Virgons’ reputation is one of excellence without notoriety. Self-effacing and respectful, most Virgons choose accomplishment over fanfare any day of the week. — From the BSG RPG Corebook
PCs from Virgon
Pictures from Virgon