Drills

Fire Drill

"Fire, fire, fire! Fire in the <name of compartment>! Away damage control teams!"

* All personnel in the compartment are to raise the alert, then attempt to fight the fire using equipment available. All power should be cut to the compartment.
* All duty personnel on the same deck not involved at a critical action station are to procure breathing apparatus and manual fire extinguishers and provide these to themselves and the initial firefighting team, assisting with fighting the fire as necessary.
* Supply and secretariat teams to proceed to the incident board in CIC to coordinate firefighting efforts.
* Deck damage control teams to suit up and proceed to the compartment with hoses. Engineering damage control teams to arrange emergency lighting, water pressure, and gas tanks as required.
* Duty medics to suit up and proceed to the deck, setting up triage away from the fire. Sickbay to stand by to receive casualties.

Intruder Drill

"Bandit, bandit, bandit! <Description of intruder and last known location if available> All non-critical personnel commence search and sweep, <deck and direction>"

* All personnel not at critical action stations to form three man teams and commence a full search of the ship, beginning at the deck indicated and moving in the direction(s).
* Supply and secretariat team to proceed to the incident board in CIC to coordinate search and containment efforts.
* Alarmed hatches to be sealed behind the search teams.
* Duty marine detachment to draw weapons and report to the security office. All other marines not at critical action stations to form three man search teams as above.
* When the bandit is found, search team is to call for marine backup and contain the bandit by any means necessary to safeguard the ship.

Hull Breach Drill

"Hull breach, hull breach, hull breach! Hull breach in the <name of compartment>! Away Zero-G teams!"

* All personnel in the surrounding compartments are to seal all hatches and vents to the affected compartment, and evacuate immediately, sealing the hatches behind them.
* Duty zero gravity teams (engineering, deck) to suit up and proceed to the closest airlock to the indicated compartment. Duty teams are to assess the breach and attempt primary repairs.
* Secondary zero-gravity teams (weapons, tactical) to report to the machine shop (secondary location is deck tool room) to provide materials and tools for repairs.
* Marine detachments to draw weapons and report to the deck indicated in case of boarding.
* Supply and secretariat teams to proceed to the incident board in CIC to coordinate damage control efforts.
* Sickbay to stand by to receive casualties.

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