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		<title>BATTLESTAR GENESIS MUSH - new forum posts</title>
		<link>http://battlestargenesis.wikidot.com/forum/start</link>
		<description>Posts in forums of the site &quot;BATTLESTAR GENESIS MUSH&quot; - battlestar.isunlimited.net    3012</description>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-281498</guid>
				<title>Re: simmering + organization</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-281498</link>
				<description></description>
				<pubDate>Sun, 12 Oct 2008 15:00:36 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>&lt;shiftyeyes&gt;</p> <p>Splitting up? Muahaha.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-281060</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-281060</link>
				<description></description>
				<pubDate>Sat, 11 Oct 2008 19:28:43 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>wait, marine pilots? not navy officer pilots? i think i missed this before in my attempt to read lol. we could still have PCs mostly be marines and combat oriented, but i think we might reconsider shaking up the military order established on the show. it's interesting to have the dynamic there of bootnecks v. officers. maybe Star Screamers are just badass pilots who took heavy combat training.</p> <p>i figured the science types could be military officer types (cos you can attain a higher rank when you join w/ advanced degrees) with perhaps some civvie consultants. is that what you were thinking too, or&#8230;? think tank, baby (but without Baltar&#8230; maybe he's too damn arrogant and busy elsewhere.)</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-281058</guid>
				<title>simmering + organization</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-281058</link>
				<description></description>
				<pubDate>Sat, 11 Oct 2008 19:22:17 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>i like the idea of everyone having to simmer, not ICly knowing what happened. a little anticipation and freaky happening is pretty fun. should inspire some good rp.</p> <p>speaking as someone who ended up playing a cylon the second time around (you know, i'm dead, no wait, 7 months later hi again!) it's really hard to do without stepping all over everyone else's rp. since Cor had already died, i wasn't too boohoo about the possibility of her being killed again (and never expected to survive running into Limmer the first time anyway). i think we should avoid over-use of skinjob NPCs and probably not have them as PCs.</p> <p>also we should be aware that in having a station and a Battlestar, if they eventually split up, it'll be like running 2 games at once. (kinda like on BSP where there were civvie plots and mil plots.)</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-281054</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-281054</link>
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				<pubDate>Sat, 11 Oct 2008 19:15:48 +0000</pubDate>
				<wikidot:authorName>baumgartner</wikidot:authorName>				<wikidot:authorUserId>79012</wikidot:authorUserId>				<content:encoded>
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						 <p>About the Battlestar: might want to make it be somewhat top of the line. I guess Valkyrie is pretty well up there. But you might want to consider something in that particular class with a different name. Something from classical mythology that has to do with life from death. Like Osiris or Isis. It makes sense for it to be top of the line if its guarding something top secret. The FTL shouldn't be on the fritz from disrepair or disuse or improper maintenance. Maybe a minor asteroid hit or something just prior to the Cylon attack on the colonies? So a good first project for the engineering group will be repairing the FTL so they are jump capable again.</p> <p>As for the ship potentially having a cloaking device, I think that may be a bad move personally. There hasn't been any mention of one in the show, save for the 'stealth ship' that they created on BSG. If the Colonial Fleet had a cloaking device, you'd think they would have installed it on all their Battlestars. What would make more sense is if the station above the planet wasn't just all about terraforming. What if it were a Colonial Think Tank of the brightest minds in the Colonies and once the terraforming was begun, they could be set to other projects such as developing some sort of cloak device or new weapon. That'd give players opportunities to come up with weapon projects, develop them and then test and implement them ICly, providing some good RP.</p> <p>I know Faraday has been posting and I know that you guys have the old database, too, so coding should be minimal, but I thought I'd volunteer if you need any assistance in that regard.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-281051</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-281051</link>
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				<pubDate>Sat, 11 Oct 2008 19:07:18 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>we could have some npc skinjobs with programming kick in (sleepers) when stuff starts to get hairy on the station. maybe they make small sabotages (which are, unbeknownst or perhaps unremembered by them, to be attempts to send some smoke signals back to the mother ship.) it would set the Colonials on guard even more, maybe a few months after opening. from there, if we got bored of the planet/station rp, we could always send out some recon, have them be detected by cylons, and initiate a merry chase (leaving a signature trail the cylons can follow? darn you, sabotage) which gives the Colonials that OHSHITBASESTAR moment. how are they following us? i don't know! crap, do we or don't we go back to the station and warn them, taking a risk that we'll be followed?</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-280987</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-280987</link>
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				<pubDate>Sat, 11 Oct 2008 17:00:45 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>Hehe Rue. Ok, to answer your questions here. And I'm pretty open about things, I visualized an 'All Marine Battlestar', but as Landon and Geller pointed out, I'm just a GURL. :D No seriously. Genesis will now have NPC Navy for the time being. Heavy marine contingent and the Star Screamers are Marine Pilots in Gold Squadron. I plan on bringing in a Silver for Navy, at some point.</p> <p>Navy is on the Support Station PAS. There are no skinjob, sneaky-cylons hiding in our midst. Ok no sneaky-cylons that we see on the series. Ok, not any skinjobs at this time&#8230; 'Not to say there may not be some corporate spy' }:&gt;</p> <p>As for the recons, yeah, this was my thoughts as well. I've added to the theme now of what I put on the MUSH and copied to the Wiki. I've added another Pic under the Genesis Station.</p> <p>I am currently making small star system maps too, to keep an outline for myself of Beginning to End - I have a point where I figure they will end up. But RP can also change that. I'm not going to stomp in - You Must Go Here! Heck we may all blow up and just be space dust.</p> <p>My idea is these Scientists, Astrophysicists or whatever is hanging around, plus the Military, has an idea of other Star Systems out there. Just like we in RL do and they have theories of these places. As I mentioned on channel they know the Cylons are <span style="text-decoration: line-through;">-</span>-&gt; over there at their homeworld somewhere and now they hit the colonies.</p> <p>So, we wanna be <span style="text-decoration: line-through;">-</span><span style="text-decoration: line-through;">-</span>&#8212;&gt; Way opposite of where they are. Can we sneak off? hmm&#8230;</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-280750</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-280750</link>
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				<pubDate>Sat, 11 Oct 2008 03:49:21 +0000</pubDate>
				<wikidot:authorName>baumgartner</wikidot:authorName>				<wikidot:authorUserId>79012</wikidot:authorUserId>				<content:encoded>
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						 <p>Hiya. Thought I'd toss a hello, an introduction and some opinions down. So, in that order&#8230; Hi. I played Rue and Ozymandias on BSP. No, I didn't get a whole lot of play time, but the times I did, I enjoyed immensely.</p> <p>I have to say that the idea of a secret installation that the Cylons can't easily get at is a pretty good one. Another thing that I think should be a must is guaranteed (and somewhat frequent) combat. Social RP is an awesome thing, but nothing pulls numbers (and lifeblood in the form of players) onto a game like good ol' shooting of things.</p> <p>I don't know about Marines being in charge of a starship, though. You mentioned having pilots, which sort of means having Navy, unless the pilots weren't navy and were marines&#8230; but that sort of seems counter-intuitive to the way the show and Pacifica portrayed the organization of the Colonial Fleet. Navy pilots fly Marines to the ground or to other ships where they do their shooty shooty thing with big guns and blow things up.</p> <p>But back to shooting things. You might consider not having any skinjobs in the fleet. Why? Because this detail, out in the middle of nowhere, super top secret and (seeing Jonas2625's comment right below this one as of this writing), the force protecting this project never had the CNS system installed by Baltar. It stands to reason then that maybe it was secret enough that the Cylons never infiltrated it. The Metallic Toasters are scarier (and much harder to take down) anyway. If you didn't have any skinjobs, you'd also avoid the issue of having A. players play them or B. having to have staff NPC them. Also, between BSG and Pacifica the 'oh noes, anyone could be a cylon' thing has been done. Granted, it's a part of the Battlestar Mythos, but there are other ways of instigating conflict and giving players that good old 'oh shit' factor.</p> <p>Why not let them simmer a bit with no communication (also in relative safety as no one knows where they are), before someone gets the bright idea to go scouting. Start sending recon patrols out quick like flint to the Colonies, start to piece together what happened, run into a Cylon Baseship or ten (oh shit!). They flee home, we brood about the demise of civilization, then we decide payback is going to be a bitch and use this awesome hiding place of ours to stage attacks and rescue people.</p> <p>And, if we really want to get themely, toss in some religiousity in the form of some obscure 'forgotten' book of some prophet&#8230; think how the Catholic Church rejected some gospels from the final cut of the Bible&#8230; describing some of the events taking place. The end goal would be continuing the war, establishing a new home (perhaps the project was started just in case the Cylons DID attack), and if you want some continuity, have the game end somewhere around the time that Pacifica's timeline wrapped up with permanent settlement and the two New Colonies making contact.</p> <p>Or something like that.</p> <p>Whatever you end up doing, can I be a pilot and pewpew things?</p> <p>&lt;3</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-280739</guid>
				<title>Re: Idears</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-280739</link>
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				<pubDate>Sat, 11 Oct 2008 03:17:52 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>Ok, basically, they will be in this area for a bit.</p> <p>What I'm looking at here, from the way I did my little map. Is they are three jumps away from the colonies. What is that? Half a light year or something? Anyway, they'd be pretty much off radar for a little while.</p> <p>If we start up 45 days before the attacks and manage a month after, I think that will give us the amount of time to get butts in gear. Planning, strategies, etc.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-96214#post-280730</guid>
				<title>Timeline Stuff</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-96214/timeline-stuff#post-280730</link>
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				<pubDate>Sat, 11 Oct 2008 02:49:33 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <h1><span>Genesis Zero Hour</span></h1> <p>o The Armistice Station is destroyed by Cylon forces.</p> <p>o The Twelve Colonies are heavily bombarded by nuclear bombs.<br /> o Picon Fleet Headquarters is destroyed.<br /> o Galactica engages Cylon Raiders and survives with moderate damage and 85 dead.<br /> o Last transmission from the Colonies received to Galactica.<br /> o Commander Adama assumes overall Fleet command and orders regroup at Ragnar Anchorage.<br /> o Caprica Government Headquarters destroyed. All top secret military files lost. Caprica investors buried under tons of rubble when Raiders hit the Hylar building.</p> <h1><span>Genesis Days Begin - No One Knows We Are Here.</span></h1> <p><strong>T-Minus Day 45 BCH</strong> - Players start roleplaying.</p> <hr /> <hr /> <p><strong>Day 3 ACH</strong></p> <p>o Last transmission from Colonies. Static leaves transmission a puzzle.</p> <p><strong>Day 5 ACH</strong></p> <p>o Transfer ships for rotating marines fail to arrive.<br /> o Major Stiger raises Alert to Code Orange.</p> <p><strong>Day 10 ACH</strong></p> <p>o Supply ships fail to arrive.</p> <p><strong>Day 11 ACH</strong></p> <p>o Picon and Aerelon response units reportedly hiding people in an underground bunker.<br /> o Sagittaron Resistance begins.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-60560">Staff / Outlines</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-96214/timeline-stuff">Timeline Stuff</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-95154#post-280501</guid>
				<title>Re: Ranks</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-95154/wiki-stuff#post-280501</link>
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				<pubDate>Fri, 10 Oct 2008 18:40:11 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>Edits this: DING. Ok, you meant the wiki. It is in the code. ;) Updated.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-95154/wiki-stuff">Wiki Stuff</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-95154#post-280435</guid>
				<title>Re: Ranks</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-95154/wiki-stuff#post-280435</link>
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				<pubDate>Fri, 10 Oct 2008 16:33:15 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>Hehe, thanks for the catch. I'll fix it.</p> <p>Er..when I find it again. Hah.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-95154/wiki-stuff">Wiki Stuff</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-95154#post-280314</guid>
				<title>Ranks</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-95154/wiki-stuff#post-280314</link>
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				<pubDate>Fri, 10 Oct 2008 13:47:45 +0000</pubDate>
				<wikidot:authorName>Faraday</wikidot:authorName>				<wikidot:authorUserId>13230</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm sad that there's no Lance Corporal rank under the marines. It's my favorite. Might I humbly suggest following the USMC rank list?</p> <p>Private - PFC - Lance Cpl - Corporal - Sergeant - Staff Sgt - Gunnery Sgt - Master Sgt - Sgt Major</p> <p>Note that this has 9 ranks, whereas the old BSP rank list only had 8 (old goof on my part). You could fix it to make the Navy/Marines match by adding a Petty Officer 3rd class, which is the missing rank between Specialist and PO2. Then they'd both have 9 ranks.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-95154/wiki-stuff">Wiki Stuff</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-280309</guid>
				<title>Re: Idears</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-280309</link>
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				<pubDate>Fri, 10 Oct 2008 13:34:25 +0000</pubDate>
				<wikidot:authorName>Faraday</wikidot:authorName>				<wikidot:authorUserId>13230</wikidot:authorUserId>				<content:encoded>
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						 <p>It sounded like Jonas' idea involved 'bugging out' after the initial attack, though, and I thought you wanted them to stay in that system with the planet?</p> <p>I can imagine them holding off the first attack, if the Cylons sent an underpowered force, but with hundreds of base stars at their disposal, it seems impossible for the Colonials to hold out for long if they stayed in the system.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-279801</guid>
				<title>Re: Idears</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-279801</link>
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				<pubDate>Thu, 09 Oct 2008 19:25:32 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>good ones.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-279660</guid>
				<title>Re: Idears</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-279660</link>
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				<pubDate>Thu, 09 Oct 2008 16:35:32 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>I like it, Cor likes it. Consider it sold as workable. :)</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-279610</guid>
				<title>Idears</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-279610</link>
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				<pubDate>Thu, 09 Oct 2008 15:44:04 +0000</pubDate>
				<wikidot:authorName>Jonas2625</wikidot:authorName>				<wikidot:authorUserId>214803</wikidot:authorUserId>				<content:encoded>
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						 <p>Top secret Colonial terraforming project, located on a planet with the basic requirements to sustain life, Gravity, radiation requirements, atmosphere essentials, etc. Project is kept off the grid for security reasons. All communications routed through black ops research stuff, need to know basis only.</p> <p>System has natural mining resources due to heavy asteriod presence, with a small spotter station on the fringe of the system with DRADIS relay bouys set through the system to aid navigation through the asteroids. trying to navigate through the asteroids without this is a nightmare.</p> <p>Due to security and blackout considerations, this force was never installed with the CNS system created by Baltar, and is therefore immune to the Cylon 'Smash through your military' virus. Still, the force consists of only one Battlestar, a few military support ships and a number of other military forces, such as a planetside base more dedicated to terraforming.</p> <p>Cylon attack would be overwhelming, but the colonials could fight back and eventually bug out. Number superiority would be with the Cylons, but home court advantage would be Colonial, who have 'dug in' considerably. Skinjobs could be few, but present, and with all the security, would be hard pressed to do much of anything under the tight lockdown in the system, and more able to move only after the attack.</p> <p>There's my spitballing ideas out there.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-278348</link>
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				<pubDate>Wed, 08 Oct 2008 05:22:15 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>yeah. we need us some Cylon repellent.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-278310</link>
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				<pubDate>Wed, 08 Oct 2008 03:53:04 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>I agree, Fara and Aima bring up good points. As I'm giving this a poke with the timeline I put up, that we'll have something worked out six years before they attacked. This is why I wanted to pull in the Valkyrie class. I've been around numerous forums with speculations. It was used with Adama as Commander of it, when he sent the guy across the armistice line and he was captured. Adama had the stuff nuked, then later on figured he may have begun this war, due to crossing that line and trying to get info.</p> <p>We know very little of what the Valkyrie actually is or did. Speculation is it was going to be a much faster and smaller ship to replace the old ships and Pegasus was the 'new big ship'.</p> <p>One reason I have put the Marines in charge of it instead of the navy fleet command? It is a warship, albeit a smaller one. Adama had it and then our Super Sekret Ninja forces took hold. Does it have capabilities no one knows about yet? Very possible it will come out as I'm sure the Major knows. ;)</p> <p>I didn't want another Pacifica, we had so much fun there and we ended our time. But, I did know people missed space and combat, for some ungodly reason. HEE!</p> <p>Babylon 5 Meets BSG? I didn't think that, but I do like it.</p> <p>Skinjobs. They are around. These people probably have no idea, there won't be cloned copies of any of the ones we know here. Do they know about this government project? I dunno, do they? They were so fixated on Caprica, nothing about the other colonies were really mentioned. They exterminated people, they took them over as the war progressed, but all files are now destroyed. That is my main point of:<br /> No One Knows We Are Here.</p> <p>I'm not saying they will never discover it. In fact, they probably scouted it at some point. The moon is dead, the planet is inhabitable, no scans would have shown human types. It's probably on their starcharts. But not anything they are interested in, for the time being. Rad field? Heavy asteroid fields? Small sun goes nova? I agree we need a defense line. :)</p> <p>Sorry so wordy :)</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-278284</link>
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				<pubDate>Wed, 08 Oct 2008 02:57:38 +0000</pubDate>
				<wikidot:authorName>Diago</wikidot:authorName>				<wikidot:authorUserId>82196</wikidot:authorUserId>				<content:encoded>
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						 <p>Okay, here's another idea, taking the deep space idea and expanding. Right now in our own RL world they are surprisingly close to actually making devices that will bend light and other forms of radiation, thus cloaking objects. Basically, rendering them invisible. Why not have a smaller Battlestar model that's been built in secrecy with cloaking technology? It would still somehow have to deal with the Cylon virus or be rendered useless. But as a cloaked ship it would be quite a weapon against the Cylons. Maybe we wouldn't be towing a civvie fleet per se either, having maybe incorporated the few civvies found in space. It wouldn't hurt if the ship maybe started the war deployed all the way across the 12 Colonies on the opposite end of where the Cylons attacked. There's room to maneuver with this idea too. If we don't want to be too powerful against the Cylons, then make it that the cloaking device requires a lot of energy (like the Romulan ship in TOS:ST). That way the battlestar couldn't actually fight while cloaked, but could still pull a mean ambush. And if you don't want any Cylon skinjobs, just make the resultant cloaking field highly disruptive to Cylon 'biology'.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-278263</link>
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				<pubDate>Wed, 08 Oct 2008 02:13:33 +0000</pubDate>
				<wikidot:authorName>Faraday</wikidot:authorName>				<wikidot:authorUserId>13230</wikidot:authorUserId>				<content:encoded>
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						 <p>I like the sort of &quot;Babylon 5 meets BSG&quot; aspect, but&#8230;</p> <p>sounds like folks want Cylon combat (who can blame them?), so that presents a difficulty. Need to figure out what keeps the Cylons from finding the station and then nuking it into oblivion. Something like Aima's idea about the rad field might work, but even Ragnar didn't keep the Cylons out indefinitely. It just discouraged them. And it's unlikely that there'd be a base with several thousand people on it secret enough that the Cylons couldn't find some record/mention of it in the Colonial databases.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-278240</link>
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				<pubDate>Wed, 08 Oct 2008 01:49:39 +0000</pubDate>
				<wikidot:authorName>Diago</wikidot:authorName>				<wikidot:authorUserId>82196</wikidot:authorUserId>				<content:encoded>
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						 <p>My take on the whole scenario revolves on one issue. How to deal with the Cylons? From everything I remember the skinjob models appear to have infiltrated much of Colonial society. Thus, it stands to reason that any large group of humanity will have a few skinjobs within it. If this is the case, then the Cylons and their base stars are sure to show up. Or should anyway. If there are no skinjobs, how do we explain that incongruity? One way would be to find a base or planet that orbits within a strange radiation field deadly to Cylons. Like the initial station Galactica rendezvoused with. If we do that we could have a planet or base from which to be secure from Cylon invasion (if not raiding) yet allow the Colonials to sortie from on quests for other Colonials or intelligence. An idea.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
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				<pubDate>Wed, 08 Oct 2008 01:37:23 +0000</pubDate>
				<wikidot:authorName>Diago</wikidot:authorName>				<wikidot:authorUserId>82196</wikidot:authorUserId>				<content:encoded>
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						 <p>And I am me.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-278202</link>
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				<pubDate>Wed, 08 Oct 2008 01:11:33 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm thinking&#8230;Six was too busy frakking Baltar and trying to get all that stuff done on Caprica.</p> <p>Poor Picon, Aerelon and Sagittaron were just there. So they blew up the Picon station parking lot. Oh well. Those guys are dead and dumb.</p> <p>Three: Wait&#8230;science nerds are missing!</p> <p>Eight: But I don't love any of them, I love another!</p> <p>Ninja: *cacklingsuperseekretly*</p> <p>Limmer on Pacifica: Man, did I get on the wrong ship.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-278175</link>
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				<pubDate>Wed, 08 Oct 2008 00:38:58 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>frak, dude. i'm corbett?<br /> how the heck have i been?<br /> great! me?<br /> awesome!<br /> good to see me.<br /> me too.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
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				<pubDate>Wed, 08 Oct 2008 00:37:24 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>now there's a scary thought.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-278129</link>
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				<pubDate>Tue, 07 Oct 2008 23:39:10 +0000</pubDate>
				<wikidot:authorName>Iheartbeer</wikidot:authorName>				<wikidot:authorUserId>80140</wikidot:authorUserId>				<content:encoded>
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						 <p>Deep space exploration.. so far off the grid Cylon's never knew about it. Super sekrit Ninja style mission for the gov't.</p> <p>Limmer Lost in Space</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-278104</link>
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				<pubDate>Tue, 07 Oct 2008 23:14:54 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>ROFL, yer killin' me here.</p> <p>Space Rednecks and Science nerds. What a combination. Besides, can't you just /see/ Fara as a disgruntled border patrol WO-man? ;)</p> <p>SR1: Why do we hafta watch these science nerds? They dig in the dirt when the frakkin' stuff is blowin' at 85mph.</p> <p>SR2: *swigs some beer* They could just open their mouths and catch it, like you.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
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				<pubDate>Tue, 07 Oct 2008 23:10:49 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>Lessee, well we'll pick it apart.</p> <p>Jonas is Geller<br /> Round2 - I /think/ is Kaoz.<br /> Jokanin - Joska<br /> Me is Alora<br /> You is Corbett</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-277957</link>
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				<pubDate>Tue, 07 Oct 2008 20:43:32 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>marines and pilots: YAY just 3 more weeks and we can say goodbye to these science nerds and their 'very crucial soil samples' and get back to our lives.</p> <p>science nerds: 'darn, i need more than three weeks for my crucial soil samples.'</p> <p>THREE WEEKS LATER.</p> <p>marines and pilots: I can haz relief ship?</p> <p>science nerds: 'ha ha, just one more soil sample while waiting for those new schmucks arrive&#8230;&quot;</p> <p>FORTY TWO SOIL SAMPLES LATER.</p> <p>science nerds: 'i sense a disturbance in the force.'</p> <p>marines and pilots: *sob into moonshine*</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
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				<pubDate>Tue, 07 Oct 2008 20:40:07 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>what kinda question is that?<br /> you're fired!</p> <p>FIRED!</p> <p>&#8230; eventually someone would figure they can talk to each other, just the colonies aren't responding. and no other Battlestars seem to be in range. ohnoes.</p> <p>or some crap like that.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
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				<pubDate>Tue, 07 Oct 2008 20:23:33 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>i don't even know who the heck everyone is. we need a decoder page for forum alias + old alts.<br /> or we could just keep it mysterious.</p> <p>i dunno =D</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
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				<pubDate>Tue, 07 Oct 2008 20:22:11 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>i think this could be a really interesting thing to explore.<br /> i mean what do you do when you're out there, sort of hiding anyway, frakkin' around with a planet you're not sure it worth it&#8230;<br /> suddenly ET can't phone home no mo'. awfrak, did BinkyII eat the communication lines?<br /> first it seems maybe something's merely blocking communications, but then it goes on, days pass.<br /> something is wrong. ohnoes. what is it? scramble, panic, speculation.<br /> recon.</p> <p>disgruntled border patrol? ehehe.</p> <p>space rednecks?</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
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				<pubDate>Tue, 07 Oct 2008 19:53:34 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>Ok, who let the brown guy in?</p> <p>:D</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<title>Re: Battlestar Mush</title>
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				<pubDate>Tue, 07 Oct 2008 19:31:17 +0000</pubDate>
				<wikidot:authorName>Round2</wikidot:authorName>				<wikidot:authorUserId>216758</wikidot:authorUserId>				<content:encoded>
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						 <p>So&#8230; I have to know Polish to play here!? !!! Ala gran %$!# !!!!</p> <p>Anyway&#8230; Am here. am reading stuff and trying to put in my grain of sand. Might be able to conttribute more on the weekend.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-277727</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-277727</link>
				<description></description>
				<pubDate>Tue, 07 Oct 2008 16:48:53 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>Hahah! That's some crazy Wiki question.</p> <p>I think Polish. We'll all speak it. ;)</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-277643</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-277643</link>
				<description></description>
				<pubDate>Tue, 07 Oct 2008 15:26:24 +0000</pubDate>
				<wikidot:authorName>SgtKemp</wikidot:authorName>				<wikidot:authorUserId>216594</wikidot:authorUserId>				<content:encoded>
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						 <p>Comms out?<br /> Any Viper pilot, will sooner or later try to Caprica&#8230;Could make for fun rp..<br /> My only question is:<br /> Prefered language: English or -Polish-?</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-95154#post-277315</guid>
				<title>Wiki Stuff</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-95154/wiki-stuff#post-277315</link>
				<description></description>
				<pubDate>Tue, 07 Oct 2008 03:41:38 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>I've done some updates on the pages finally. If people want to check them out under Theme.<br /> Policies are done.</p> <p>If anyone wants to toss some things up for Player help, fine with me. Go for it :)</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-95154/wiki-stuff">Wiki Stuff</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-277097</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-277097</link>
				<description></description>
				<pubDate>Mon, 06 Oct 2008 21:57:30 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>Haha. Why not? We should be able to spark of plotlines on such a thing. I just want to know if we can possibly work with it. Do people like it? We need more input.</p> <p>As for pilots. Of course, the Fara Fun, worked well for quite awhile. :)</p> <p>I'm thinking that &quot;No they have no idea the War started yet.&quot;</p> <p>Supply lines cut.<br /> Comms back home cut.<br /> Maybe they had a month left, then they were going to be relieved by another group.</p> <p>They could get some staticy stuff that they have to pick apart.</p> <p>We could also bring in a small part of what Fara had planned, some disgruntled border patrol that is down on the planet itself.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-277044</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-277044</link>
				<description></description>
				<pubDate>Mon, 06 Oct 2008 20:53:44 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>so they're basically chillin' above a planet about to throw down with major analysis with a bunch of marines parked on a battlestar nearby? do they know the war is happening, or have they simply lost comms? it might be kinda funny for a bunch of science people and marines with a few pilots to think they're on this hella boring mission when suddenly they have radio silence. woopsie. why is the resupply two weeks late? ohnoes.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-277039</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-277039</link>
				<description></description>
				<pubDate>Mon, 06 Oct 2008 20:47:07 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>i think anything can work so long as we can come up with multiple lines of possible exploration.<br /> gotta have viper combat is all i'm sayin'. *grin*<br /> and stuff for us to do that isn't just planet rp or just ship rp.<br /> a crazy mix seems to work out pretty well. the eternal quest.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-277038</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-277038</link>
				<description></description>
				<pubDate>Mon, 06 Oct 2008 20:45:36 +0000</pubDate>
				<wikidot:authorName>heyjupiter</wikidot:authorName>				<wikidot:authorUserId>167877</wikidot:authorUserId>				<content:encoded>
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						 <p>everybody loves an experimental map!</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-275484</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-275484</link>
				<description></description>
				<pubDate>Sat, 04 Oct 2008 17:35:28 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>What IF&#8230;</p> <p>These are more germs of ideas.</p> <p>Let's say some of the more strategic people of (whichever Colony) decided to work in secret with the government. Like we don't have that going on all the time, it really isn't a stretch from RL.</p> <p>And another SpaceStation was being implemented. The Armistace line had the station where there were to be meetings between the Cylons and Humans, but sat there for 40 years, till the skinjobs showed up and blew it to hell and the war started.</p> <p>This station is set up out of the way, not exactly something the Cylons have discovered or even looked into. Caprica was the main area they seemed to infiltrate for information.</p> <p>Maybe not so on Picon or Tauron, etc. Even Saggie or Aerelon, even if they were considered poor colonies. Who would even think they could manage such a thing. But, perhaps they did with another Colony. Doesn't really matter who at this point.</p> <p>So we have a Base Station, being implemented and built during this 40 year lapse of any cylon activiity, because someone has the intuition that it just can't last for long and the fighting amongst the Colonies are the main problem, which keeps everyone's attention elsewhere.</p> <p>Starbase Genesis named after their Valkyire class Battlestar comes into realization. Floating out there in some rings of space to help keep it out of scanning range. They do have the battlestar there, to use as protection, but the FTL is in need of an overhaul. Marines most likely man this ship as it is pure defense and military.</p> <p>(The thought comes to mind of Star Trek too, where they were working on Genesis for a barren planet below them, but had their station above with scientists, engineers, and whatnot.)</p> <p>This gives the group a place to live. It also gives an 'almost habital planet' below that hasn't been explored yet. Their own scanning has given them very little on what is down there.</p> <p>Thoughts?</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94673#post-275478</guid>
				<title>Re: Valkyrie Class Battlestar</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94673/valkyrie-class-battlestar#post-275478</link>
				<description></description>
				<pubDate>Sat, 04 Oct 2008 17:12:46 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p><a href="http://battlestargenesis.wikidot.com/local--files/forum:thread/Valkyrie2.jpg">http://battlestargenesis.wikidot.com/local--files/forum:thread/Valkyrie2.jpg</a></p> <p><a href="http://battlestargenesis.wikidot.com/local--files/forum:thread/Valkyries.jpg">http://battlestargenesis.wikidot.com/local--files/forum:thread/Valkyries.jpg</a></p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94673/valkyrie-class-battlestar">Valkyrie Class Battlestar</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94673#post-275476</guid>
				<title>Valkyrie Class Battlestar</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94673/valkyrie-class-battlestar#post-275476</link>
				<description></description>
				<pubDate>Sat, 04 Oct 2008 17:05:46 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>This is info that people on the Web have come up with, just for an idea. Valkyrie class was after Galactica and before Pegasus. Flight Pods aren't along the sides like Galactica, but seem to come from the extensions off her sides.</p> <p>Battlestar Valkyrie</p> <p>12 Double Turrets (possible 4 more mounted under the allagator hull 2p,2s)<br /> 20 Double Dual Purpose Guns Capable of firing cannon fire and conventional missiles<br /> 4 heavy bow mounted guns mounted forward in 2 guns of 2<br /> Numerous point defense dual rapid fire guns for fighter defense and defense against incoming missiles.</p> <p>Crew Estimated: 1800-2000<br /> Marines: 200-400<br /> Vipers: 4 Squadrons of 20<br /> Raptors: At least 8<br /> Shuttles: 2-6</p> <p>Length is : 1000-1300m<br /> Width from pod to pod comes up to 544m<br /> Height is roughly 100m</p> <p>Flight pod Length: 603m<br /> Flight pod width: 107m<br /> Flight pod height: 62m</p> <p>Viper Runway width - 60 feet, Opening - 137 feet.</p> <p>From a Wiki Site - <a href="http://omegagroup.wikia.com/wiki/Valkyrie_class">http://omegagroup.wikia.com/wiki/Valkyrie_class</a> - This gives an interesting listing of things, for those into the details.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94673/valkyrie-class-battlestar">Valkyrie Class Battlestar</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-275444</guid>
				<title>Re: Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-275444</link>
				<description></description>
				<pubDate>Sat, 04 Oct 2008 15:54:55 +0000</pubDate>
				<wikidot:authorName>Jonas2625</wikidot:authorName>				<wikidot:authorUserId>214803</wikidot:authorUserId>				<content:encoded>
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						 <p>someone knows where an experimental lab is that is using now defunct technology to chart out the galaxy. they get a map and set off for a remote habitable planet they might be there. it gives them hope, but the map is only 85% accurate so it could be there, maybe not, if not, there's more habitable planets on the map, keep looking.</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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				<guid>http://battlestargenesis.wikidot.com/forum/t-94657#post-275437</guid>
				<title>Battlestar Mush</title>
				<link>http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush#post-275437</link>
				<description></description>
				<pubDate>Sat, 04 Oct 2008 15:39:50 +0000</pubDate>
				<wikidot:authorName>Trailmix</wikidot:authorName>				<wikidot:authorUserId>18415</wikidot:authorUserId>				<content:encoded>
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						 <p>I've munched on a few ideas here. Basically.</p> <p>What Theme to begin with?</p> <p>After the main attacks on the Colonies?<br /> After they Cylon's presumably leave the Colonies to chase after Earth?</p> <p>Genesis is a Battlestar that partially survived the attacks and they worked to get it back together so they could get the hell out. It could be of the Valkyrie line, which was a much smaller support ship. This could be the reason they don't go hogwild off into space to find the Galactica. Maybe it only gets them away far enough to some off-shoot planet, where they can try to survive without being followed by the main Cylon fleet. They could have found records of some place after scavenging, possibly a planet that wasn't checked out too well by the Colonial fleet yet.</p> <p>Anyway, pitch some ideas here. I'm all ears. ;)</p> <br/>Forum category: <a href="http://battlestargenesis.wikidot.com/forum/c-59484">Forum Discussion / General Discussion</a><br/>Forum thread: <a href="http://battlestargenesis.wikidot.com/forum/t-94657/battlestar-mush">Battlestar Mush</a>
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